Qt Thread Slots And Signals

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Nd the index of the signal and of the slot Keep in an internal map which signal is connected to what slots When emitting a signal, QMetaObject::activate is called. It calls qt metacall (generated by moc) with the slot index which call the actual slot. Signals and slots is a language construct introduced in Qt for communication between objects which makes it easy to implement the observer pattern while avoiding boilerplate code. The concept is that GUI widgets can send signals containing event information which can be received by other widgets / controls using special functions known as slots.

  1. Creating Threads
Page 1 of 4Next >
This chapter shows how to subclass QThread and how to synchronize threads. It also shows how to communicate with the main thread from secondary threads while the event loop is running.
This chapter is from the book
C++ GUI Programming with Qt4, 2nd Edition

This chapter is from the book

This chapter is from the book

14. Multithreading

  • Creating Threads
  • Synchronizing Threads
  • Communicating with the Main Thread
  • Using Qt's Classes in Secondary Threads

Conventional GUI applications have one thread of execution and perform one operation at a time. If the user invokes a time-consuming operation from the user interface, the interface typically freezes while the operation is in progress. Chapter 7 presents some solutions to this problem. Multithreading is another solution.

In a multithreaded application, the GUI runs in its own thread and additional processing takes place in one or more other threads. This results in applications that have responsive GUIs even during intensive processing. When runnning on a single processor, multithreaded applications may run slower than a single-threaded equivalent due to the overhead of having multiple threads. But on multiprocessor systems, which are becoming increasingly common, multithreaded applications can execute several threads simultaneously on different processors, resulting in better overall performance.

In this chapter, we will start by showing how to subclass QThread and how to use QMutex, QSemaphore, and QWaitCondition to synchronize threads. [*] Then we will see how to communicate with the main thread from secondary threads while the event loop is running. Finally, we round off with a review of which Qt classes can be used in secondary threads and which cannot.

Multithreading is a large topic with many books devoted to the subject—for example, Threads Primer: A Guide to Multithreaded Programming by Bil Lewis and Daniel J. Berg (Prentice Hall, 1995) and Multithreaded, Parallel, and Distributed Programming by Gregory Andrews (Addison-Wesley, 2000). Here it is assumed that you already understand the fundamentals of multithreaded programming, so the focus is on explaining how to develop multithreaded Qt applications rather than on the subject of threading itself.

Qt Emit Signal From Thread

Creating Threads

Providing multiple threads in a Qt application is straightforward: We just subclass QThread and reimplement its run() function. To show how this works, we will start by reviewing the code for a very simple QThread subclass that repeatedly prints a given string on a console. The application's user interface is shown in Figure 14.1.

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Figure 14.1 The Threads application

Qt Thread Slots And Signals Game

The Thread class is derived from QThread and reimplements the run() function. It provides two additional functions: setMessage() and stop().

The stopped variable is declared volatile because it is accessed from different threads and we want to be sure that it is freshly read every time it is needed. If we omitted the volatile keyword, the compiler might optimize access to the variable, possibly leading to incorrect results.

We set stopped to false in the constructor.

The run() function is called to start executing the thread. As long as the stopped variable is false, the function keeps printing the given message to the console. The thread terminates when control leaves the run() function.

The stop() function sets the stopped variable to true, thereby telling run() to stop printing text to the console. This function can be called from any thread at any time. For the purposes of this example, we assume that assignment to a bool is an atomic operation. This is a reasonable assumption, considering that a bool can have only two states. We will see later in this section how to use QMutex to guarantee that assigning to a variable is an atomic operation.

QThread provides a terminate() function that terminates the execution of a thread while it is still running. Using terminate() is not recommended, since it can stop the thread at any point and does not give the thread any chance to clean up after itself. It is always safer to use a stopped variable and a stop() function as we did here.

We will now see how to use the Thread class in a small Qt application that uses two threads, A and B, in addition to the main thread.

The ThreadDialog class declares two variables of type Thread and some buttons to provide a basic user interface. Rules of texas holdem blinds.

In the constructor, we call setMessage() to make the first thread repeatedly print 'A's and the second thread 'B's.

When the user clicks the button for thread A, startOrStopThreadA() stops the thread if it was running and starts it otherwise. It also updates the button's text.

The code for startOrStopThreadB() is structurally identical.

If the user clicks Quit or closes the window, we stop any running threads and wait for them to finish (using QThread::wait()) before we call QCloseEvent::accept(). This ensures that the application exits in a clean state, although it doesn't really matter in this example.

If you run the application and click Start A, the console will be filled with 'A's. If you click Start B, it will now fill with alternating sequences of 'A's and 'B's. Click Stop A, and now it will print only 'B's.

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P: n/a
Dear group :)
I don't quite understand the meaning of this paragraph in the qt docu
(http://doc.trolltech.com/3.1/threads.html):
***SNIP
The Signals and Slots mechanism can be used in separate threads, as
long as the rules for QObject based classes are followed. The Signals
and Slots mechanism is synchronous: when a signal is emitted, all
slots are called immediately. The slots are executed in the thread
context that emitted the signal.
***SNIP
Part of my program consists of the following code:
bool
MyBUE::stopServer()
{
QProcess* proc = sd.getProcess(); // already running process
connect(proc, SIGNAL(processExited()), this,
SLOT(aServerHasDied()));
proc->kill();
cout << '###############1' << endl;
int counter = 10; // seconds
cout << '###############2' << endl;
while (proc->isRunning()) {
cout << '###############3' << endl;
m_waiter.wait(1000/*ms*/); // A QWaitCondition
cout << '###############4' << endl;
if (counter-- 0) break;
cout << '###############5' << endl;
}
if (proc->isRunning()) {
cout << '###############6' << endl;
cout << 'Could not terminate process.' << endl;
cout << '###############7' << endl;
return false;
}
cout << 'Server terminated by stopServer.' << endl;
cout << '###############8' << endl;
return true;
}
void
MyBUE::aServerHasDied()
{
m_waiter.wait(5000/*ms*/);
cout << '###XXX###' << endl;
}
I get the following result:
###############1
###############2
###############3
<NO PAUSE!?>
###############4
###############5
<5 SECONDS PAUSE>
###XXX###
Server terminated by stopServer.
###############8
Could please someone explain to me this behaviour? I don't understand
it :(
Any help would be greatly appreciated :)
bye,
Frank Bossy

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